Antoine Thevenoux

About me

Working on Just dance , I am a video game producer with years of professional experience in bank system programming, teaching support and lastly video game industry.

Human contact with my team and challenging responsibilities are my main motivations.

Accustomed to fast-paced environments where deadlines are a priority, I can handle multiple tasks simultaneously when it is a requirement.

After living several years in Vietnam and visiting various countries, I became fond of discovering new environments.

Fluent in English, I am looking forward to work abroad again at any opportunity.


VIDEO GAME PROJECTS

My work are the result of passion, hard work and human contact with wonderful people.

MY CORE MANAGEMENT FEATURE

My project Bushido and technics I adapt to every team I have the chance to take care off.

MAKE PEOPLE UNDERSTAND THAT THEIR WORK MATTER


Behind every feature in the game and
work-tasks I assign, there is hours of work. It is important on the long term to be thankful and grateful to every member of my team for their 

involvement. 

BUILD A TEAM VISION OF THE PROJECT


If the group share a common idea, it limits personal conflict and work-loss due to heroics or task that do not feet the needs of the final product. 

INVOLVE MYSELF IN THE TECHNICAL DESIGN OF THE PROJECT

Understand the technological challenges that my team is facing is mandatory to be able to take the best decisions for the project.

DESIGN TRUSTFUL COMMUNICATION METHODS


Trust is the base of every relationship. Every individual member needs to respect the workflow of the others and identify the moment when they can request information from the others without breaking their workflow.

MAKE TIME MATTERS



One main part of my job is to be the timer keeper. Let it be for the deadlines or the evaluation of every meeting or task assignment related to the project.

SUPERVISE  AND CREATE TOOLS TO CREAT BETTER WORKFLOW


Improving the work efficiency of my co-workers might be a endless puzzle. But it is mandatory to find technical solutions or better ways to achieve repetitive tasks in order to have a better product quality in the given time. 

BUILD ENJOYABLE EXPERIENCES FOR PLAYERS AND WORKERS

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